![]() |
|
||||
Timber Jack 2008 - ongoing |
+ Interactive new media art + allisonmoo[at]gmail[dot]com |
![]() |
|
||
| + Commissioned work produced at Studio XX Description TIMBER JACK (2008- ongoing) A video game in the style of role-playing games. Investigating ethics and economics in silviculture. You are a lumberjack. You must cut down trees with an axe or chainsaw. Obstacles are wild forest creatures, which defend their territory. The game world is designed combining illustrations, and cut-out textures from photo-imagery +Produced at Studio xx 2008-2009 during "Digital Ludology" intensive workshop series in Blender Game Engine |
|||||
| summary |
|
|
| Images |
|
|
|
||
| TEXTURE DRAWINGS FOR UV MAP in BLENDER |
|
|
PROCESS IN BLENDER |
SCREEN SHOTS OF MY PROCESS IN BLENDER [3d Model]
TEXTURE PAINTING LANDSCAPE
BUILDING INTERACTIVE TREES
INITIAL CHARACTER MODEL FOR LUMBERJACK
ANIMATING WALK AND RUN CYCLE IN BLENDER
SIDE VIEW OF LANDSCAPE BUILT. ALl ELEMENTS ARE 2D plane surfaces |
|
|
||
![]() |
||
| related works | ||
WORK ON PAPER
|
||
| PUPPETS | ||
|
||
bio
|
Allison Moore is an independent artist and curator developing projects at the intersection of art and science. Her engagements include documentary filmmaking, video installation, animation, and puppet theatre. Her works are socially and politically conscience, often including a level of absurdity, humor and surrealism. Originally from the Pacific Coast of Canada she has produced projects in Ecuador, the Galapagos, United Kingdom, Europe and North America. Allison is currently developing new technologies in video, animation and interactive computing as an invited artist at Studio XX and the Society of Arts and Technology in Montreal.
|
|